Who’s Counting™: Path to success in the STEM classroom
STEM is a program that promotes interdisciplinary education in four interrelated disciplines (Science, Technology, Engineering, and Mathematics). According to the STEM Education Caucus, the US needs to improve the global competitiveness of the American workforce in the four STEM areas: “Today, an understanding of scientific and mathematical principles, a working knowledge of computer hardware and software, and the problem solving skills developed by courses in STEM are necessary for most jobs.”
Teacher’s Professional Resource fully supports the STEM education movement, and we’re happy to say that our new math game, Who’s Counting™, puts students on the path to success in the STEM environment.
Who’s Counting™ and its application to the STEM classroom
- Who’s Counting™ unleashes children from worksheets and other types of deskwork. STEM challenges the idea that learning is only possible when kids are parked in their chairs doing deskwork. You can’t learn STEM subjects by memorizing a book: you have to hypothesize, explore, design, experiment, and discover.
- Strategizing and problem solving play an important role in every hand of Who’s Counting™. Developing these kinds of skills is fundamental to the STEM effort to increase the number of Americans entering careers in STEM fields.
- In a game of Who’s Counting™, there is no one “right” equation, solution, or strategy – there are many. Worksheets and flashcards encourage students to believe that there is only ever one right answer, while the STEM program contends that many solutions are possible for every problem.
- Who’s Counting™ allows students to collaborate. Collaboration is fundamental to STEM classrooms, where students must work together to find solutions.
- The game also helps students develop their mental math skills. Students need to have certain basic skills, like basic computation and mental math skills, in order to succeed in STEM classrooms.